Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
21 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
2 |
21 |
Failed to qualify for Corporate (Citizen). |
2 |
21 |
Became a Drifter (Barbarian). |
2 |
25 |
Lyman Ornery run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
25 |
Became a Merchant (Free Trader). |
3 |
27 |
Embroiled in legal trouble. |
3 |
29 |
Promoted to Merchant (Free Trader) rank 1. |
4 |
29 |
Continued as Merchant (Free Trader). |
4 |
33 |
A good deal ensures Lyman Ornery is living the high life for a few years. |
4 |
33 |
Promoted to Merchant (Free Trader) rank 2. |
5 |
33 |
Continued as Merchant (Free Trader). |
5 |
35 |
Make an unexpected connection outside Lyman Ornery's normal circles. Gain a Contact. |
5 |
37 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |