Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
19 |
A sudden war destroys Lyman Wilson's trade routes and contacts, forcing Lyman Wilson to flee that region of space. |
1 |
19 |
Gain rebels as Enemy |
2 |
19 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
22 |
Given specialist training in vehicles. |
2 |
23 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
3 |
23 |
Continued as Agent (Law Enforcement). |
3 |
24 |
Lyman Wilson's work ends up coming home with Lyman Wilson, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
4 |
24 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
4 |
28 |
A series of bad deals and decisions force Lyman Wilson into bankruptcy. Lyman Wilson salvages what Lyman Wilson can. |
5 |
28 |
Became a Entertainer (Artist). |
5 |
31 |
One of Lyman Wilson's pieces of art is stolen, and the investigation brings Lyman Wilson into the criminal underworld. |
5 |
32 |
Forced to continue current assignment. |
5 |
32 |
Promoted to Entertainer (Artist) rank 1. |
6 |
32 |
Continued as Entertainer (Artist). |
6 |
35 |
Lyman Wilson is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
7 |
35 |
Became a Scholar (Scientist). |
7 |
37 |
Advanced training in a specialist field. |