Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Naval Academy) |
1 |
22 |
A prank goes horribly wrong. Gain an Enemy |
1 |
22 |
Graduated. |
2 |
22 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
23 |
Vessel participates in a notable military engagement. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
28 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
4 |
28 |
Became a Citizen (Colonist). |
4 |
29 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
29 |
Became a Noble (Dilettante) with the new title Wastrel. |
5 |
30 |
Become deeply involved in politics on Major Ford's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
6 |
33 |
Continued as Noble (Dilettante). |
6 |
35 |
Major Ford reign is acclaimed by all as being fair and wise – or in the case of a dilettante, Major Ford sponge off Major Ford's family’s wealth a while longer. Gain either a jealous relative or an unhappy subject as an Enemy. |