Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Bankrupted by a rival. Gain the other trader as a Rival. |
2 |
20 |
Became a Rogue (Pirate) with the new title Lackey. |
2 |
23 |
Mannie Godkim spend months in the dangerous criminal underworld. |
2 |
24 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
3 |
24 |
Continued as Rogue (Pirate). |
3 |
28 |
Involved in a feud with a rival criminal organization. |
3 |
28 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
3 |
28 |
Promoted to Rogue (Pirate) rank 2 with the new title Corporal. |
4 |
28 |
Continued as Rogue (Pirate). |
4 |
31 |
Crime pays off. Gain victim as Enemy. |
4 |
32 |
Promoted to Rogue (Pirate) rank 3 with the new title Sergeant. |
5 |
32 |
Voluntarily left Pirate |
5 |
32 |
Failed to qualify for Explorer (Scout). |
5 |
32 |
Became a Drifter (Wanderer). |
5 |
33 |
Find valuable salvage. |
6 |
36 |
Voluntarily left Wanderer |
6 |
36 |
Failed to qualify for Worker (Citizen). |
6 |
36 |
Switched to Drifter (Scavenger). |
6 |
38 |
Mannie Godkim run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |