Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
19 |
Mannie Wells's scout ship is one of the first on the scene to rescue the survivors of a disaster but Mannie Wells fail to help. Gain an Enemy. |
1 |
19 |
Mannie Wells have no idea what happened to Mannie Wells – they found Mannie Wells's ship drifting on the fringes of friendly space. |
2 |
22 |
Continued as Scout (Explorer). |
2 |
25 |
Mannie Wells inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
3 |
25 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
3 |
28 |
Vessel participates in a diplomatic mission. |
3 |
29 |
Attempt at commissioned failed. |
3 |
29 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
4 |
29 |
Continued as Navy (Engineer/Gunner). |
4 |
32 |
A new romantic starts. Gain an Ally. |
4 |
33 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
5 |
33 |
Continued as Navy (Engineer/Gunner). |
5 |
36 |
Mannie Wells join a gambling circle on board. |