Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
21 |
Join a social movement. |
1 |
22 |
Failed in the school of hard knocks. |
2 |
22 |
Became a Navy (Flight) with the new title Crewman. |
2 |
25 |
Mario Dwyer is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
3 |
25 |
Failed to qualify for Infantry (Army). |
3 |
25 |
Submitted to the draft. |
3 |
25 |
Became a Scout (Courier). |
3 |
27 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
4 |
29 |
Continued as Scout (Courier). |
4 |
30 |
Spend several years jumping from world to world in Mario Dwyer's scout ship. |
5 |
33 |
Continued as Scout (Courier). |
5 |
37 |
Mario Dwyer's scout ship is one of the first on the scene to rescue the survivors of a disaster but Mario Dwyer fail to help. Gain an Enemy. |
5 |
37 |
Psychologically damaged by Mario Dwyer's time in the scouts. |