Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
20 |
Survived a risky adventure but gained nothing. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
23 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
3 |
23 |
Failed to qualify for Artist (Entertainer). |
3 |
23 |
Submitted to the draft. |
3 |
23 |
Became a Scout (Courier). |
3 |
24 |
Psychologically damaged by Mark Fisher's time in the scouts. |
4 |
24 |
Failed to qualify for Physician (Scholar). |
4 |
24 |
Returned to Drifter (Barbarian). |
4 |
26 |
Severely injured. Owe 10,000 for medical bills. |
5 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
30 |
A good deal ensures Mark Fisher is living the high life for a few years. |
5 |
30 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
30 |
Continued as Merchant (Merchant Marine). |
6 |
32 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
7 |
34 |
Continued as Merchant (Merchant Marine). |
7 |
37 |
Mark Fisher's business or ship thrives. |
7 |
38 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |