Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Field Researcher). |
1 |
21 |
A rival researcher blackens Mark Kerran's name or steals Mark Kerran's research. Gain a Rival. |
2 |
22 |
Voluntarily left Field Researcher |
2 |
22 |
Failed to qualify for University. |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
25 |
Mark Kerran run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
25 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
3 |
28 |
Mark Kerran foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
3 |
29 |
Attempt at commissioned failed. |
3 |
29 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
4 |
29 |
Continued as Navy (Engineer/Gunner). |
4 |
32 |
Mark Kerran join a gambling circle on board. |
5 |
33 |
Continued as Navy (Engineer/Gunner). |
5 |
36 |
Refuse to abuse Mark Kerran's position for profit. |
5 |
37 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
5 |
37 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |