Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
22 |
Become leader in social movement. |
1 |
22 |
Gain an Ally and an Enemy. |
1 |
22 |
Graduated. Gain an rival who is upset that Martin Carroll left the community. |
2 |
22 |
Became a Scout (Explorer). |
2 |
25 |
Martin Carroll's scout ship is one of the first on the scene to rescue the survivors of a disaster but Martin Carroll fail to help. Gain an Enemy. |
2 |
25 |
Severely injured. Owe 20,000 for medical bills. |
3 |
26 |
Continued as Scout (Explorer). |
3 |
30 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
4 |
30 |
Failed to qualify for Pirate (Rogue). |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
4 |
32 |
Advanced training in a specialist field. |
5 |
34 |
Continued as Navy (Engineer/Gunner). |
5 |
35 |
Martin Carroll join a gambling circle on board. |
5 |
38 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |