Mathew Weakman  

Species Age Sex Str Dex End Int Edu SocUPP
Florian 40 M 9 (1) 7 (0) 9 (1) 12 (2) 5 (-1) 2 (-2)979C52
Ill-Bred
 
Skills
Broker 2
Drive 0
Electronics (Comms) 1
Mechanic 2
Medic 0
Persuade 0
Science (Robotic Sciences) 0
Steward 0
Streetwise 1
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine 3rd Officer35
Citizen Worker 01
 
Name Type Affinity Enmity Power Influence Species
Rocco Jones Ally 3 0 3 1 Traltar (M/22)
Maxie Porter Ally 2 0 1 2 Ziadd (M/44)
Carrie Pabst Contact 2 1 0 4 Tezcat (F/21)
Sim McDonaugh Enemy 0 3 3 5 Iltharan (M/35)
 
Term Age History
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
1 20 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
1 22 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
2 22 Continued as Merchant (Merchant Marine).
2 25 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
3 26 Continued as Merchant (Merchant Marine).
3 27 Risk Mathew Weakman's fortune on a possibility lucrative deal and win.
3 30 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
4 30 Continued as Merchant (Merchant Marine).
4 31 Make an unexpected connection outside Mathew Weakman's normal circles. Gain a Contact.
4 34 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
5 34 Continued as Merchant (Merchant Marine).
5 35 Mathew Weakman's ship or starport is destroyed by criminals. Gain them as an Enemy.
6 35 Became a Citizen (Worker).
6 39 Mathew Weakman's business expands, Mathew Weakman's corporation grows, or the colony thrives.
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