Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
19 |
Severely injured. Fully recovered. Owe 1,250 for medical bills. |
2 |
19 |
Became a Drifter (Scavenger). |
3 |
23 |
Continued as Drifter (Scavenger). |
3 |
26 |
Survived a risky adventure but gained nothing. |
3 |
27 |
Forced to muster out. |
4 |
27 |
Became a Merchant (Free Trader). |
4 |
29 |
Make an unexpected connection outside Mathias Cumming's normal circles. Gain a Contact. |
5 |
31 |
Continued as Merchant (Free Trader). |
5 |
32 |
A sudden war destroys Mathias Cumming's trade routes and contacts, forcing Mathias Cumming to flee that region of space. |
5 |
32 |
Gain rebels as Enemy |
6 |
32 |
Returned to Drifter (Scavenger). |
6 |
33 |
Mathias Cumming run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
33 |
Failed to qualify for Physician (Scholar). |
7 |
33 |
Submitted to the draft. |
7 |
33 |
Became a Scout (Surveyor). |
7 |
34 |
Spend several years jumping from world to world in Mathias Cumming's scout ship. |