Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Betrayed by a friend. One of Matthew Macks's Contacts or Allies betrays Matthew Macks, ending Matthew Macks's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
19 |
Became a Army (Infantry) with the new title Private. |
2 |
21 |
Joined commanding officer is engaged in some illegal activity, such as weapon smuggling. Gain an Ally. |
3 |
21 |
Failed to qualify for Worker (Citizen). |
3 |
21 |
Switched to Drifter (Barbarian). |
3 |
22 |
Betrayed by a friend. One of Matthew Macks's Contacts or Allies betrays Matthew Macks, ending Matthew Macks's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
22 |
Became a Merchant (Broker). |
5 |
26 |
Continued as Merchant (Broker). |
5 |
29 |
Victim of a crime |
5 |
30 |
Promoted to Merchant (Broker) rank 1. |
6 |
30 |
Continued as Merchant (Broker). |
6 |
32 |
Make an unexpected connection outside Matthew Macks's normal circles. Gain a Contact. |
6 |
34 |
Promoted to Merchant (Broker) rank 2. |
7 |
34 |
Continued as Merchant (Broker). |
7 |
38 |
Bankrupted by a rival. Gain the other trader as a Rival. |