Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
21 |
War breaks out, triggering a mandatory draft. |
1 |
20 |
Left the spacer community. |
2 |
20 |
Became a Marine (Marine Support) with the new title Marine. |
2 |
21 |
A mission goes wrong and Matthew Williams is stranded behind enemy lines. Ejected from the service. |
3 |
21 |
Became a Citizen (Colonist). |
3 |
22 |
Matthew Williams is rewarded for Matthew Williams's diligence or cunning. |
3 |
25 |
Promoted to Citizen (Colonist) rank 1. |
4 |
25 |
Voluntarily left Colonist |
4 |
25 |
Failed to qualify for Line/Crew (Navy). |
4 |
25 |
Became a Drifter (Scavenger). |
4 |
27 |
Matthew Williams run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
27 |
Failed to qualify for Infantry (Army). |
5 |
27 |
Submitted to the draft. |
5 |
27 |
Became a Navy (Flight) with the new title Crewman. |
5 |
29 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
6 |
29 |
Switched to Drifter (Barbarian). |
6 |
30 |
Betrayed by a friend. One of Matthew Williams's Contacts or Allies betrays Matthew Williams, ending Matthew Williams's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
30 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
32 |
Matthew Williams come into conflict with a splinter group Matthew Williams's own religion which maintains Matthew Williams's version is the wrong one. Gain 1 Rivals. |
8 |
32 |
Switched to Drifter (Wanderer). |
8 |
36 |
Promoted to Drifter (Wanderer) rank 1. |
9 |
36 |
Continued as Drifter (Wanderer). |
9 |
37 |
Betrayed by a friend. One of Matthew Williams's Contacts or Allies betrays Matthew Williams, ending Matthew Williams's career. That Contact or Ally becomes a Rival or Enemy. |