Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
19 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
19 |
Became a Scholar (Scientist). |
2 |
22 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
23 |
Voluntarily left Scientist |
3 |
23 |
Became a Drifter (Scavenger). |
3 |
26 |
Lost eye or limb. Owe 5,000 for medical bills. |
4 |
26 |
Became a Citizen (Colonist). |
4 |
28 |
Advanced training in a specialist field. |
4 |
30 |
Promoted to Citizen (Colonist) rank 1. |
5 |
30 |
Continued as Citizen (Colonist). |
5 |
34 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
6 |
34 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
36 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |