Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
20 |
Severely injured. Fully recovered. Owe 7,500 for medical bills. |
2 |
20 |
Became a Merchant (Free Trader). |
2 |
24 |
Nearly killed. Owe 30,000 for medical bills. |
3 |
24 |
Became a Drifter (Scavenger). |
3 |
28 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
28 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
28 |
Continued as Drifter (Scavenger). |
4 |
29 |
Find valuable salvage. |
4 |
32 |
Forced to muster out. |
5 |
32 |
Failed to qualify for Surveyor (Scout). |
5 |
32 |
Submitted to the draft. |
5 |
32 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
34 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
6 |
34 |
Switched to Drifter (Wanderer). |
6 |
37 |
Gained a contact. |
6 |
38 |
Promoted to Drifter (Wanderer) rank 1. |