Maxwell Paul  

Species Age Sex Str Dex End Int Edu SocUPP
Kargol 40 M 8 (0) 5 (-1) 3 (-1) 7 (0) 8 (0) 7 (0)853787
Flaring nostrils, Rule-bound, Thrifty
 
Skills
Animals 0
Drive 0
Flyer 0
Gun Combat (Archaic) 1
Investigate 0
Recon 0
Streetwise 0
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Agent Intelligence 01
Drifter Wanderer 01
Scout Surveyor 03
 
Name Type Affinity Enmity Power Influence Species
Hayward Brooks Contact 2 1 0 3 Dynchia, Imperium (M/32)
Hayward Brooks is in desperate trouble and could use the character’s help.
 
Term Age History
1 18 Became a Agent (Intelligence).
1 21 Maxwell Paul's work ends up coming home with Maxwell Paul, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
2 21 Failed to qualify for Cavalry (Army).
2 21 Became a Drifter (Wanderer).
2 24 Attacked by enemies and injured.
2 24 Scarred. Fully recovered. Owe 10,000 for medical bills.
2 24 Gain Enemy if Maxwell Paul don't already have one.
3 25 Voluntarily left Wanderer
3 25 Became a Scout (Surveyor).
3 28 Maxwell Paul spend a great deal of time on the fringes of Charted Space.
3 28 Gain a contact in an alien race.
4 29 Continued as Scout (Surveyor).
4 30 Moved to a new world.
5 33 Continued as Scout (Surveyor).
5 37 Maxwell Paul have no idea what happened to Maxwell Paul – they found Maxwell Paul's ship drifting on the fringes of friendly space.
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