Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
21 |
Melville Riley's work ends up coming home with Melville Riley, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
21 |
Became a Scout (Explorer). |
2 |
25 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
3 |
25 |
Became a Drifter (Wanderer). |
3 |
26 |
Spend time with an alien race. Gain a contact. |
3 |
29 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
29 |
Continued as Drifter (Wanderer). |
4 |
30 |
Attempted a risky adventure and was injured. |
4 |
30 |
Lost eye or limb. Owe 5,000 for medical bills. |
4 |
33 |
Promoted to Drifter (Wanderer) rank 2. |
5 |
33 |
Voluntarily left Wanderer |
5 |
33 |
Became a Citizen (Corporate). |
5 |
37 |
Advanced training in a specialist field. |