Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
19 |
A prank goes horribly wrong. Gain an Enemy |
1 |
22 |
Graduated. Gain an rival who is upset that Melvin Magrath left the community. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
26 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
30 |
Make an unexpected connection outside Melvin Magrath's normal circles. Gain a Contact. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
Bankrupted by a rival. Gain the other trader as a Rival. |
5 |
31 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
5 |
34 |
Melvin Magrath secretly provide religious rites for a dying leader or noble, although they do not share Melvin Magrath's faith. Gain an Ally in the family and a Rival who disagrees with Melvin Magrath's choice. |
6 |
35 |
Continued as Believer (Mainstream Believer). |
6 |
38 |
Melvin Magrath secretly provide religious rites for a dying leader or noble, although they do not share Melvin Magrath's faith. Gain an Ally in the family and a Rival who disagrees with Melvin Magrath's choice. |
6 |
39 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |