Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Thief (Rogue). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
Spend several years jumping from world to world in Melvin Moore's scout ship. |
2 |
22 |
Continued as Scout (Courier). |
2 |
26 |
Melvin Moore have no idea what happened to Melvin Moore – they found Melvin Moore's ship drifting on the fringes of friendly space. |
3 |
26 |
Failed to qualify for Corporate Agent (Agent). |
3 |
26 |
Became a Drifter (Scavenger). |
3 |
29 |
Offered job by a patron. Now owe him a favor. |
4 |
30 |
Became a Merchant (Free Trader). |
4 |
31 |
A new romantic starts. Gain an Ally. |
4 |
34 |
Promoted to Merchant (Free Trader) rank 1. |
5 |
34 |
Continued as Merchant (Free Trader). |
5 |
38 |
Make an unexpected connection outside Melvin Moore's normal circles. Gain a Contact. |