Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Physician). |
1 |
21 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Failed to qualify for Scientist (Scholar). |
2 |
22 |
Continued as Scholar (Physician). |
2 |
23 |
Entangled in a bureaucratic or legal morass that distracts Merl Webb from Merl Webb's work. |
3 |
26 |
Continued as Scholar (Physician). |
3 |
29 |
An expedition or voyage goes wrong, leaving Merl Webb stranded in the wilderness. |
4 |
29 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
30 |
Make an unexpected connection outside Merl Webb's normal circles. Gain a Contact. |
4 |
33 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
33 |
Voluntarily left Merchant Marine |
5 |
33 |
Became a Drifter (Barbarian). |
5 |
34 |
Suffer from a life-threatening illness. |
6 |
34 |
Became a Scout (Courier). |
6 |
35 |
Perform an exemplary service for the scouts. |