Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
22 |
Merle Rand's work ends up coming home with Merle Rand, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
22 |
Failed to qualify for Merchant Academy. |
2 |
22 |
Became a Drifter (Barbarian). |
2 |
25 |
Betrayed by a friend. One of Merle Rand's Contacts or Allies betrays Merle Rand, ending Merle Rand's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
25 |
Became a Citizen (Corporate). |
3 |
29 |
Hard times caused by a lack of interstellar trade costs Merle Rand Merle Rand's job. |
4 |
29 |
Switched to Drifter (Wanderer). |
4 |
33 |
Severely injured. Owe 10,000 for medical bills. |
4 |
33 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
33 |
Continued as Drifter (Wanderer). |
5 |
37 |
Merle Rand do not know what happened to Merle Rand. There is a gap in Merle Rand's memory. |