Merlin Carr  

Species Age Sex Str Dex End Int Edu SocUPP
Kargol 40 M 7 (0) 6 (0) 5 (-1) 9 (1) 9 (1) 8 (0)765998
Slow paced
 
Skills
Admin 0
Diplomat 0
Drive 0
Electronics 0
Gun Combat 0
Language 0
Melee (Blade) 1
Persuade 0
Profession (Spacer) 0
Science (Robotic Sciences) 0
Stealth 0
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Believer Missionary/Humanitarian Junior Project Worker01
Citizen Colonist 01
Drifter Wanderer 01
Marine Ground Assault Marine01
Citizen Corporate 01
Merchant Broker 01
 
Name Type Affinity Enmity Power Influence Species
Retha Vabsley Contact 1 1 0 3 Kargol (F/77)
 
Term Age History
1 18 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
1 21 Merlin Carr retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
2 22 Voluntarily left Missionary/Humanitarian
2 22 Became a Citizen (Colonist).
2 26 Severely injured. Fully recovered. Owe 2,500 for medical bills.
3 26 Failed to qualify for Free Trader (Merchant).
3 26 Became a Drifter (Wanderer).
3 27 Merlin Carr do not know what happened to Merlin Carr. There is a gap in Merlin Carr's memory.
4 27 Failed to qualify for Merchant Academy.
4 27 Submitted to the draft.
4 27 Became a Marine (Ground Assault) with the new title Marine.
4 29 A mission goes wrong and Merlin Carr is stranded behind enemy lines. Ejected from the service.
5 29 Switched to Citizen (Corporate).
5 33 Hard times caused by a lack of interstellar trade costs Merlin Carr Merlin Carr's job.
6 33 Became a Merchant (Broker).
6 35 Make an unexpected connection outside Merlin Carr's normal circles. Gain a Contact.
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