Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
1 |
21 |
Merlin Carr retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
2 |
22 |
Voluntarily left Missionary/Humanitarian |
2 |
22 |
Became a Citizen (Colonist). |
2 |
26 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
3 |
26 |
Failed to qualify for Free Trader (Merchant). |
3 |
26 |
Became a Drifter (Wanderer). |
3 |
27 |
Merlin Carr do not know what happened to Merlin Carr. There is a gap in Merlin Carr's memory. |
4 |
27 |
Failed to qualify for Merchant Academy. |
4 |
27 |
Submitted to the draft. |
4 |
27 |
Became a Marine (Ground Assault) with the new title Marine. |
4 |
29 |
A mission goes wrong and Merlin Carr is stranded behind enemy lines. Ejected from the service. |
5 |
29 |
Switched to Citizen (Corporate). |
5 |
33 |
Hard times caused by a lack of interstellar trade costs Merlin Carr Merlin Carr's job. |
6 |
33 |
Became a Merchant (Broker). |
6 |
35 |
Make an unexpected connection outside Merlin Carr's normal circles. Gain a Contact. |