Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Law Enforcement (Agent). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Explorer). |
1 |
21 |
When dealing with an alien race, Merlin Morris botch an opportunity to gather extra intelligence about them. |
1 |
21 |
Psychologically damaged by Merlin Morris's time in the scouts. |
2 |
22 |
Voluntarily left Explorer |
2 |
22 |
Failed to qualify for Worker (Citizen). |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
23 |
Amnesia. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
30 |
Spend time with an alien race. Gain a contact. |
3 |
30 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
34 |
Attempted a risky adventure and was injured. |
4 |
34 |
Severely injured. Owe 25,000 for medical bills. |
5 |
34 |
Continued as Drifter (Scavenger). |
5 |
37 |
Merlin Morris run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |