Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
Bankrupted by a rival. Gain the other trader as a Rival. |
2 |
19 |
Became a Soulhunter (Commando) with the new title Least Claw. |
2 |
23 |
Foiled an attempted crime onboard Merrill Carpenter's ship or in Merrill Carpenter's unit, such as mutiny, sabotage, smuggling, or conspiracy. Gain an enemy |
2 |
23 |
Promoted to Soulhunter (Commando) rank 1 with the new title Third Claw. |
3 |
23 |
Continued as Soulhunter (Commando). |
3 |
24 |
During a battle, defeat or victory depends on Merrill Carpenter's actions. The ship suffers severe damage and Merrill Carpenter is blamed for the disaster, court-martialled, and discharged. |
4 |
24 |
Became a Drifter (Barbarian). |
4 |
26 |
Merrill Carpenter run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
26 |
Became a Citizen (Worker). |
5 |
28 |
Political upheaval strikes Merrill Carpenter's homeworld, and Merrill Carpenter is caught up in the revolution. |
6 |
30 |
Continued as Citizen (Worker). |
6 |
31 |
Merrill Carpenter gain experience in a technical field as a computer operator or surveyor. |
7 |
34 |
Continued as Citizen (Worker). |
7 |
35 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
8 |
35 |
Switched to Drifter (Wanderer). |
8 |
38 |
Merrill Carpenter do not know what happened to Merrill Carpenter. There is a gap in Merrill Carpenter's memory. |