Term |
Age |
History |
---|
1 |
18 |
Entered Merchant Academy with the Shipboard curriculum. |
1 |
21 |
Widely recognized. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
23 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
3 |
23 |
Became a Drifter (Barbarian). |
3 |
24 |
Merrill Little run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
24 |
Became a Scout (Courier). |
4 |
26 |
Merrill Little's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
5 |
28 |
Switched to Drifter (Scavenger). |
5 |
31 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
6 |
31 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
33 |
Merrill Little secretly provide religious rites for a dying leader or noble, although they do not share Merrill Little's faith. Gain an Ally in the family and a Rival who disagrees with Merrill Little's choice. |
6 |
35 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
7 |
35 |
Continued as Believer (Missionary/Humanitarian). |
7 |
37 |
Opponents of Merrill Little's belief system ambush Merrill Little. |
7 |
37 |
Nearly killed. Fully recovered. Owe 35,000 for medical bills. |