Term |
Age |
History |
---|
1 |
18 |
Became a Army (Infantry) with the new title Private. |
1 |
19 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
1 |
19 |
Gain rebels as Enemy |
2 |
19 |
Failed to qualify for Intelligence (Agent). |
2 |
19 |
Became a Drifter (Barbarian). |
2 |
23 |
Betrayed by a friend. One of Merritt Mcarthy's Contacts or Allies betrays Merritt Mcarthy, ending Merritt Mcarthy's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
23 |
Failed to qualify for Ground Assault (Marine). |
3 |
23 |
Switched to Drifter (Scavenger). |
3 |
24 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
4 |
24 |
Became a Agent (Corporate Agent). |
4 |
26 |
Merritt Mcarthy went above and beyond the call of duty. |
4 |
28 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
5 |
28 |
Continued as Agent (Corporate Agent). |
5 |
29 |
Go undercover to investigate an enemy. |
5 |
29 |
Merritt Mcarthy gain experience in a technical field as a computer operator or surveyor. |
6 |
32 |
Continued as Agent (Corporate Agent). |
6 |
36 |
Good fortune |
6 |
36 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
7 |
36 |
Continued as Agent (Corporate Agent). |
7 |
38 |
Go undercover to investigate an enemy. |
7 |
40 |
Involved in a gambling ring. |
7 |
40 |
Promoted to Agent (Corporate Agent) rank 3. |