Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Naval Academy (Military Academy). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Accused of a crime |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Became a Prisoner (Inmate). |
2 |
23 |
Hire a new lawyer. |
2 |
26 |
Paroled from prison. |
3 |
26 |
Failed to qualify for Free Trader (Merchant). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
28 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
4 |
30 |
Voluntarily left Merchant Marine |
4 |
30 |
Became a Citizen (Colonist). |
4 |
31 |
A revolution, attack or other unusual event throws Merton Barrett's life into chaos, forcing Merton Barrett to leave the planet. |
5 |
31 |
Switched to Drifter (Wanderer). |
5 |
34 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
6 |
34 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
37 |
Merton Barrett retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |