Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Marine Support) with the new title Marine. |
1 |
21 |
A mission goes disastrously wrong due to Mervin Douglas's commander’s error or incompetence, but Mervin Douglas survive. |
1 |
21 |
Report commander and gain an Enemy. |
1 |
22 |
Promoted to Marine (Marine Support) rank 1 with the new title Lance Corporal. |
2 |
22 |
Continued as Marine (Marine Support). |
2 |
25 |
A mission goes wrong and Mervin Douglas is stranded behind enemy lines. Ejected from the service. |
3 |
25 |
Failed to qualify for Corporate Agent (Agent). |
3 |
25 |
Became a Drifter (Wanderer). |
3 |
28 |
Suffer from a life-threatening illness. |
4 |
28 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
32 |
Risk Mervin Douglas's fortune on a possibility lucrative deal and win. |
4 |
32 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
32 |
Voluntarily left Merchant Marine |
5 |
32 |
Became a Entertainer (Journalist). |
5 |
35 |
Mervin Douglas is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
6 |
35 |
Switched to Drifter (Scavenger). |
6 |
37 |
Mervin Douglas run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |