Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
20 |
Micheal Middlemiss is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
2 |
20 |
Became a Merchant (Broker). |
2 |
21 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
3 |
24 |
Continued as Merchant (Broker). |
3 |
25 |
Make an unexpected connection outside Micheal Middlemiss's normal circles. Gain a Contact. |
3 |
28 |
Forced to muster out. |
4 |
28 |
Entered Merchant Academy with the Business curriculum. |
4 |
29 |
A prank goes horribly wrong. Gain a Rival. |
4 |
32 |
Graduated. |
5 |
32 |
Continued as Merchant (Broker). |
5 |
32 |
Promoted to Merchant (Broker) rank 1. |
5 |
35 |
Embroiled in legal trouble. |
5 |
36 |
Forced to continue current assignment. |
5 |
36 |
Promoted to Merchant (Broker) rank 2. |
6 |
36 |
Continued as Merchant (Broker). |
6 |
38 |
Given advanced training in a specialist field |