Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
20 |
A police detective or rival criminal forces Mike Janson to flee and vows to hunt Mike Janson down. Gain an Enemy. |
2 |
20 |
Failed to qualify for Courier (Scout). |
2 |
20 |
Submitted to the draft. |
2 |
20 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
21 |
Befriended by a senior agent. |
2 |
24 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
3 |
24 |
Continued as Agent (Law Enforcement). |
3 |
27 |
Established a network of contacts. Gain 2 contacts. |
3 |
28 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
4 |
28 |
Continued as Agent (Law Enforcement). |
4 |
32 |
Rewarded for a successful mission. |
4 |
32 |
Promoted to Agent (Law Enforcement) rank 3 with the new title Detective. |
5 |
32 |
Voluntarily left Law Enforcement |
5 |
32 |
Became a Drifter (Barbarian). |
5 |
33 |
Mike Janson do not know what happened to Mike Janson. There is a gap in Mike Janson's memory. |
6 |
33 |
Became a Merchant (Free Trader). |
6 |
34 |
Bankrupted by a rival. Gain the other trader as a Rival. |
7 |
34 |
Switched to Drifter (Scavenger). |
7 |
35 |
Attempted a risky adventure and was wildly successful. |