Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Star Marine (Marine). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Attacked by enemies and injured. |
1 |
19 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
1 |
19 |
Gain Enemy if Mildred Mathew don't already have one. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
25 |
Betrayed by a friend. One of Mildred Mathew's Contacts or Allies betrays Mildred Mathew, ending Mildred Mathew's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
25 |
Became a Navy (Line/Crew) with the new title Crewman. |
3 |
26 |
Mildred Mathew foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
3 |
29 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
4 |
29 |
Continued as Navy (Line/Crew). |
4 |
33 |
Vessel participates in a diplomatic mission. |
4 |
33 |
Gain a contact. |
5 |
33 |
Voluntarily left Line/Crew |
5 |
33 |
Failed to qualify for Artist (Entertainer). |
5 |
33 |
Switched to Drifter (Barbarian). |
5 |
35 |
Survived a risky adventure but gained nothing. |