Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
22 |
Advanced training in a specialist field. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
24 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
3 |
24 |
Became a Merchant (Free Trader). |
3 |
26 |
A good deal ensures Milford Fisher is living the high life for a few years. |
3 |
28 |
Promoted to Merchant (Free Trader) rank 1. |
4 |
28 |
Continued as Merchant (Free Trader). |
4 |
30 |
A sudden war destroys Milford Fisher's trade routes and contacts, forcing Milford Fisher to flee that region of space. |
4 |
30 |
Gain rebels as Enemy |
5 |
30 |
Entered Merchant Academy with the Business curriculum. |
5 |
32 |
Become leader in social movement. |
5 |
32 |
Gain an Ally and an Enemy. |
5 |
33 |
Dropped out of the merchant academy. |
6 |
33 |
Continued as Merchant (Free Trader). |
6 |
35 |
A series of bad deals and decisions force Milford Fisher into bankruptcy. Milford Fisher salvages what Milford Fisher can. |
7 |
35 |
Became a Entertainer (Artist). |
7 |
39 |
Go on a tour of the sector, visiting several worlds. Gain 1 Contacts. |