Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
19 |
Go undercover to investigate an enemy. |
1 |
19 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
23 |
Millard Askew's work ends up coming home with Millard Askew, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
23 |
Failed to qualify for Engineer/Gunner (Navy). |
3 |
23 |
Became a Drifter (Scavenger). |
3 |
26 |
Betrayed by a friend. One of Millard Askew's Contacts or Allies betrays Millard Askew, ending Millard Askew's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
27 |
Continued as Drifter (Scavenger). |
4 |
30 |
Suffer from a life-threatening illness. |
5 |
30 |
Became a Entertainer (Performer). |
5 |
34 |
Nearly killed. |
6 |
34 |
Switched to Drifter (Barbarian). |
6 |
37 |
A new romantic starts. Gain an Ally. |