Able Spacehand Miller Kelley  

Species Age Sex Str Dex End Int Edu SocUPP
Halka 40 M 9 (1) 7 (0) 6 (0) 7 (0) 8 (0) 6 (0)976786
Feisty
 
Skills
Art (Creative) 0
Athletics (Strength) 1
Drive 0
Gambler 1
Gun Combat (Slug) 1
Heavy Weapons 0
Mechanic 1
Pilot 0
Recon 2
Stealth 0
Streetwise 1
Survival 0
Tactics 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Marine Marine Support Marine01
Drifter Wanderer 12
Navy Line/Crew Able Spacehand13
 
Term Age History
1 18 Became a Marine (Marine Support) with the new title Marine.
1 22 Severely injured. Fully recovered.
2 22 Failed to qualify for Engineer/Gunner (Navy).
2 22 Became a Drifter (Wanderer).
2 23 Find valuable salvage.
2 26 Promoted to Drifter (Wanderer) rank 1.
3 26 Continued as Drifter (Wanderer).
3 28 Miller Kelley run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
4 28 Became a Navy (Line/Crew) with the new title Crewman.
4 32 Advanced training in a specialist field.
4 32 Attempt at commissioned failed.
5 32 Continued as Navy (Line/Crew).
5 34 Miller Kelley join a gambling circle on board.
5 36 Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand.
6 36 Continued as Navy (Line/Crew).
6 38 Injured. Fully recovered.
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