Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
A good deal ensures Milo Mccoy is living the high life for a few years. |
2 |
22 |
Voluntarily left Merchant Marine |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
24 |
Find valuable salvage. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
30 |
Offered job by a patron. Now owe him a favor. |
3 |
30 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
30 |
Became a Navy (Engineer/Gunner). |
4 |
31 |
Special assignment or duty on board ship. |
5 |
34 |
Voluntarily left Engineer/Gunner |
5 |
34 |
Failed to qualify for Colonist (Citizen). |
5 |
34 |
Switched to Drifter (Barbarian). |
5 |
35 |
Milo Mccoy run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
35 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
6 |
38 |
A notable academic consults with Milo Mccoy about a publication or documentary he is working on. Gain a Contact in academia. |
6 |
39 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |