Initiate Milo Mccoy  

Species Age Sex Str Dex End Int Edu SocUPP
Humaniti 40 M 2 (-2) 9 (1) 5 (-1) 10 (1) 6 (0) 7 (0)295A67
Graceful dancer's feet, Competent
 
Skills
Admin 0
Broker 0
Carouse 0
Deception 0
Drive 0
Electronics 0
Flyer 0
Gun Combat 0
Persuade 0
Science (Social Sciences/Belief) 2
Stealth 1
Steward 0
Streetwise 2
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman01
Drifter Wanderer 12
Navy Engineer/Gunner Crewman01
Drifter Barbarian 01
Believer Mainstream Believer Initiate11
 
Term Age History
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
1 21 A good deal ensures Milo Mccoy is living the high life for a few years.
2 22 Voluntarily left Merchant Marine
2 22 Became a Drifter (Wanderer).
2 24 Find valuable salvage.
3 26 Continued as Drifter (Wanderer).
3 30 Offered job by a patron. Now owe him a favor.
3 30 Promoted to Drifter (Wanderer) rank 1.
4 30 Became a Navy (Engineer/Gunner).
4 31 Special assignment or duty on board ship.
5 34 Voluntarily left Engineer/Gunner
5 34 Failed to qualify for Colonist (Citizen).
5 34 Switched to Drifter (Barbarian).
5 35 Milo Mccoy run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
6 35 Became a Believer (Mainstream Believer) with the new title Lay Person.
6 38 A notable academic consults with Milo Mccoy about a publication or documentary he is working on. Gain a Contact in academia.
6 39 Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate.
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