Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
21 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Agent (Corporate Agent). |
2 |
22 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
2 |
23 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
23 |
Became a Rogue (Thief). |
3 |
25 |
A crime lord considers Minnie Dabs his protégé. |
3 |
27 |
Promoted to Rogue (Thief) rank 1. |
4 |
27 |
Continued as Rogue (Thief). |
4 |
28 |
A job goes wrong, forcing Minnie Dabs to flee off-planet. |
5 |
28 |
Failed to qualify for Field Researcher (Scholar). |
5 |
28 |
Submitted to the draft. |
5 |
28 |
Became a Scout (Courier). |
5 |
29 |
Spend several years jumping from world to world in Minnie Dabs's scout ship. |
6 |
32 |
Continued as Scout (Courier). |
6 |
33 |
Minnie Dabs's scout ship is one of the first on the scene to rescue the survivors of a disaster but Minnie Dabs fail to help. Gain an Enemy. |
6 |
33 |
Minnie Dabs inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
7 |
36 |
Attempted to change assignments. |
7 |
36 |
Failed to qualify for Explorer (Scout). |
7 |
36 |
Continued as Scout (Courier). |
7 |
39 |
Minnie Dabs's scout ship is one of the first on the scene to rescue the survivors of a disaster but Minnie Dabs fail to help. Gain an Enemy. |
7 |
39 |
Psychologically damaged by Minnie Dabs's time in the scouts. |
7 |
40 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |