Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Engineer/Gunner (Navy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Courier). |
1 |
22 |
Mitchell Carr have no idea what happened to Mitchell Carr – they found Mitchell Carr's ship drifting on the fringes of friendly space. |
2 |
22 |
Became a Agent (Corporate Agent). |
2 |
24 |
Established a network of contacts. Gain 1 contacts. |
3 |
26 |
Continued as Agent (Corporate Agent). |
3 |
28 |
Go undercover to investigate an enemy. |
3 |
28 |
Nearly killed. Owe 8,750 for medical bills. |
3 |
30 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
4 |
30 |
Continued as Agent (Corporate Agent). |
4 |
31 |
Rewarded for a successful mission. |
4 |
34 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
5 |
34 |
Voluntarily left Corporate Agent |
5 |
34 |
Became a Drifter (Scavenger). |
5 |
38 |
Betrayed by a friend. One of Mitchell Carr's Contacts or Allies betrays Mitchell Carr, ending Mitchell Carr's career. That Contact or Ally becomes a Rival or Enemy. |