Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
20 |
Nearly killed. Fully recovered. Owe 11,250 for medical bills. |
2 |
20 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
24 |
Mitchell Nisbet join a gambling circle on board. |
2 |
24 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
3 |
24 |
Continued as Navy (Engineer/Gunner). |
3 |
26 |
Mitchell Nisbet foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
3 |
28 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
4 |
28 |
Continued as Navy (Engineer/Gunner). |
4 |
30 |
Abuse Mitchell Nisbet's position for profit. |
4 |
32 |
Promoted to Navy (Engineer/Gunner) rank 3 with the new title Petty Officer, 2nd class. |
5 |
32 |
Attempted to change assignments. |
5 |
32 |
Switched to Navy (Line/Crew) with previous rank. |
5 |
34 |
Vessel participates in a diplomatic mission. |
5 |
36 |
Promoted to Navy (Line/Crew) rank 4 with the new title Petty Officer, 1st class. |
6 |
36 |
Voluntarily left Line/Crew |
6 |
36 |
Returned to Scout (Explorer). |
6 |
39 |
Mitchell Nisbet's ship is damaged, and Mitchell Nisbet have to hitch-hike Mitchell Nisbet's way back across the stars to the nearest scout base. |
6 |
39 |
Gain 1 Contacts. Gain 1 Enemies. |