Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
19 |
Nearly killed. Fully recovered. Owe 22,500 for medical bills. |
2 |
19 |
Became a Drifter (Scavenger). |
2 |
21 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
3 |
21 |
Switched to Citizen (Corporate). |
3 |
22 |
Advanced training in a specialist field. |
3 |
25 |
Promoted to Citizen (Corporate) rank 1. |
4 |
25 |
Continued as Citizen (Corporate). |
4 |
27 |
Morgan Winn learn something Morgan Winn should not have – a corporate secret, a political scandal – which Morgan Winn can profit from illegally. |
4 |
27 |
Gain a criminal contact. |
4 |
29 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
5 |
29 |
Continued as Citizen (Corporate). |
5 |
30 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
6 |
30 |
Became a Merchant (Broker). |
6 |
31 |
Make an unexpected connection outside Morgan Winn's normal circles. Gain a Contact. |
7 |
34 |
Continued as Merchant (Broker). |
7 |
35 |
Contact with Government. |
7 |
38 |
Forced to muster out. |