Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Worker (Citizen). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Good fortune |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
23 |
Betrayed by a friend. One of Myrtle Garcia's Contacts or Allies betrays Myrtle Garcia, ending Myrtle Garcia's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
23 |
Failed to qualify for Artist (Entertainer). |
3 |
23 |
Submitted to the draft. |
3 |
23 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
26 |
Bankrupted by a rival. Gain the other trader as a Rival. |
4 |
26 |
Became a Citizen (Colonist). |
4 |
28 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
5 |
28 |
Failed to qualify for Courier (Scout). |
5 |
28 |
Switched to Drifter (Scavenger). |
5 |
31 |
Betrayed by a friend. One of Myrtle Garcia's Contacts or Allies betrays Myrtle Garcia, ending Myrtle Garcia's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
31 |
Switched to Merchant (Free Trader). |
6 |
34 |
A good deal ensures Myrtle Garcia is living the high life for a few years. |
6 |
35 |
Promoted to Merchant (Free Trader) rank 1. |
7 |
35 |
Continued as Merchant (Free Trader). |
7 |
37 |
Good fortune |
7 |
39 |
Promoted to Merchant (Free Trader) rank 2. |