Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
21 |
Embroiled in legal trouble. |
2 |
22 |
Voluntarily left Broker |
2 |
22 |
Became a Citizen (Corporate). |
2 |
24 |
Spent time maintaining and using heavy vehicles. |
2 |
26 |
Promoted to Citizen (Corporate) rank 1. |
3 |
26 |
Continued as Citizen (Corporate). |
3 |
28 |
Injured. Fully recovered. |
4 |
28 |
Failed to qualify for Engineer/Gunner (Navy). |
4 |
28 |
Submitted to the draft. |
4 |
28 |
Became a Scout (Explorer). |
4 |
31 |
Psychologically damaged by Neal Burke's time in the scouts. |
5 |
31 |
Became a Drifter (Scavenger). |
5 |
33 |
Betrayed by a friend. One of Neal Burke's Contacts or Allies betrays Neal Burke, ending Neal Burke's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
33 |
Returned to Merchant (Broker). |
6 |
35 |
A series of bad deals and decisions force Neal Burke into bankruptcy. Neal Burke salvages what Neal Burke can. |
7 |
35 |
Became a Noble (Dilettante) with the new title Wastrel. |
7 |
39 |
Become deeply involved in politics on Neal Burke's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |