Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
21 |
Ned Willoby's work ends up coming home with Ned Willoby, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
21 |
Became a Rogue (Thief). |
2 |
23 |
A police detective or rival criminal forces Ned Willoby to flee and vows to hunt Ned Willoby down. Gain an Enemy. |
3 |
23 |
Failed to qualify for Cavalry (Army). |
3 |
23 |
Became a Drifter (Barbarian). |
3 |
24 |
Ned Willoby run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
24 |
Became a Merchant (Free Trader). |
4 |
26 |
Ned Willoby's business or ship thrives. |
4 |
28 |
Forced to continue current assignment. |
4 |
28 |
Promoted to Merchant (Free Trader) rank 1. |
5 |
28 |
Continued as Merchant (Free Trader). |
5 |
31 |
A good deal ensures Ned Willoby is living the high life for a few years. |
5 |
32 |
Promoted to Merchant (Free Trader) rank 2. |
6 |
32 |
Continued as Merchant (Free Trader). |
6 |
36 |
Forced to muster out. |
7 |
36 |
Returned to Drifter (Barbarian). |
7 |
39 |
Drafted into Infantry |
7 |
40 |
Promoted to Drifter (Barbarian) rank 1. |