Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Infantry (Army). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
20 |
Noble Fergusson foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
24 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
24 |
Failed to qualify for Marine Support (Marine). |
3 |
24 |
Became a Drifter (Barbarian). |
3 |
27 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
4 |
27 |
Became a Citizen (Corporate). |
4 |
28 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
31 |
Voluntarily left Corporate |
5 |
31 |
Became a Merchant (Free Trader). |
5 |
35 |
A series of bad deals and decisions force Noble Fergusson into bankruptcy. Noble Fergusson salvages what Noble Fergusson can. |
6 |
35 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
6 |
38 |
Noble Fergusson retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |