Term |
Age |
History |
---|
1 |
18 |
Entered University. |
1 |
19 |
Join a social movement. |
1 |
22 |
Graduated. |
2 |
22 |
Failed to qualify for Marine Support (Marine). |
2 |
22 |
Became a Drifter (Barbarian). |
2 |
26 |
Survived a risky adventure but gained nothing. |
2 |
26 |
Promoted to Drifter (Barbarian) rank 1. |
3 |
26 |
Continued as Drifter (Barbarian). |
3 |
27 |
Noble Simmmons do not know what happened to Noble Simmmons. There is a gap in Noble Simmmons's memory. |
4 |
27 |
Failed to qualify for Pirate (Rogue). |
4 |
27 |
Switched to Drifter (Wanderer). |
5 |
31 |
Voluntarily left Wanderer |
5 |
31 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
5 |
33 |
Noble Simmmons aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
6 |
33 |
Failed to qualify for Enforcer (Rogue). |
6 |
33 |
Submitted to the draft. |
6 |
33 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
36 |
Noble Simmmons's work ends up coming home with Noble Simmmons, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
7 |
36 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
40 |
Noble Simmmons aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |