Junior Project Worker Noble Simmmons  

Species Age Sex Str Dex End Int Edu SocUPP
Luriani 40 M 2 (-2) 6 (0) 1 (-2) 2 (-2) 15 (3) 5 (-1)2612F5
Telepathic
 
Skills
Animals 0
Athletics 0
Carouse 0
Diplomat 0
Electronics 0
Language 0
Melee (Unarmed) 1
Navigation 3
Profession (Hostile Environment/High-G) 1
Recon 0
Science (Social Sciences/Economics) 1
Seafarer 0
Stealth 0
Streetwise 0
Survival 1
CareerAssignmentTitleRankTerms
Drifter Barbarian 12
Drifter Wanderer 01
Believer Holy Warrior Hopeful01
Agent Law Enforcement Rookie01
Believer Missionary/Humanitarian Junior Project Worker01
 
EducationGraduated
University Graduated
 
Name Type Affinity Enmity Power Influence Species
Haskell Wigram Enemy 0 2 4 1 Luriani (M/76)
Milford Walsh Enemy 0 5 0 1 Sydite (M/62)
 
Term Age History
1 18 Entered University.
1 19 Join a social movement.
1 22 Graduated.
2 22 Failed to qualify for Marine Support (Marine).
2 22 Became a Drifter (Barbarian).
2 26 Survived a risky adventure but gained nothing.
2 26 Promoted to Drifter (Barbarian) rank 1.
3 26 Continued as Drifter (Barbarian).
3 27 Noble Simmmons do not know what happened to Noble Simmmons. There is a gap in Noble Simmmons's memory.
4 27 Failed to qualify for Pirate (Rogue).
4 27 Switched to Drifter (Wanderer).
5 31 Voluntarily left Wanderer
5 31 Became a Believer (Holy Warrior) with the new title Hopeful.
5 33 Noble Simmmons aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
6 33 Failed to qualify for Enforcer (Rogue).
6 33 Submitted to the draft.
6 33 Became a Agent (Law Enforcement) with the new title Rookie.
6 36 Noble Simmmons's work ends up coming home with Noble Simmmons, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
7 36 Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
7 40 Noble Simmmons aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
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