Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
20 |
Join a social movement. |
1 |
20 |
Dropped out of the psionic community. |
2 |
20 |
Failed to qualify for Intelligence (Agent). |
2 |
20 |
Submitted to the draft. |
2 |
20 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
21 |
Given advanced training in a specialist field |
3 |
24 |
Continued as Merchant (Merchant Marine). |
3 |
26 |
A series of bad deals and decisions force Noeghuengers into bankruptcy. Noeghuengers salvages what Noeghuengers can. |
4 |
26 |
Became a Noble (Diplomat) with the new title Intern. |
4 |
29 |
Inherit a gift from a rich relative. |
4 |
30 |
Promoted to Noble (Diplomat) rank 1 with the new title 3rd Secretary. |
5 |
30 |
Voluntarily left Diplomat |
5 |
30 |
Failed to qualify for Corporate Agent (Agent). |
5 |
30 |
Became a Drifter (Scavenger). |
5 |
32 |
Betrayed by a friend. One of Noeghuengers's Contacts or Allies betrays Noeghuengers, ending Noeghuengers's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
32 |
Switched to Noble (Dilettante) with previous rank. |
6 |
34 |
Noeghuengers manipulate and charm Noeghuengers's way through high society. Gain a Rival and an Ally. |
6 |
36 |
Promoted to Noble (Dilettante) rank 2 with the new title Ingrate. |
7 |
36 |
Continued as Noble (Dilettante). |
7 |
39 |
Join a successful conspiracy of nobles. |