Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
19 |
Crime pays off. Gain victim as Enemy. |
1 |
22 |
Promoted to Rogue (Enforcer) rank 1. |
2 |
22 |
Continued as Rogue (Enforcer). |
2 |
26 |
Crime pays off. Gain victim as Enemy. |
3 |
26 |
Continued as Rogue (Enforcer). |
3 |
28 |
Betrayed by a friend. One of Noourrghnog's Contacts or Allies betrays Noourrghnog, ending Noourrghnog's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
28 |
Became a Merchant (Free Trader). |
4 |
29 |
A sudden war destroys Noourrghnog's trade routes and contacts, forcing Noourrghnog to flee that region of space. |
4 |
29 |
Gain rebels as Enemy |
5 |
29 |
Became a Citizen (Corporate). |
5 |
31 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
6 |
31 |
Returned to Merchant (Free Trader). |
6 |
34 |
Good fortune |
6 |
35 |
Promoted to Merchant (Free Trader) rank 1. |
7 |
35 |
Continued as Merchant (Free Trader). |
7 |
39 |
Risk Noourrghnog's fortune on a possibility lucrative deal and win. |