Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Given advanced training in a specialist field |
2 |
22 |
Continued as Merchant (Merchant Marine). |
3 |
26 |
Continued as Merchant (Merchant Marine). |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
A series of bad deals and decisions force Oral Nichols into bankruptcy. Oral Nichols salvages what Oral Nichols can. |
5 |
31 |
Failed to qualify for Explorer (Scout). |
5 |
31 |
Became a Drifter (Scavenger). |
5 |
34 |
Oral Nichols run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
34 |
Became a Scout (Courier). |
6 |
37 |
Spend several years jumping from world to world in Oral Nichols's scout ship. |