Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
22 |
Special assignment or duty on board ship. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Navy (Flight) with previous rank. |
2 |
24 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
3 |
24 |
Failed to qualify for Intelligence (Agent). |
3 |
24 |
Submitted to the draft. |
3 |
24 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
26 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
4 |
26 |
Became a Merchant (Broker). |
4 |
30 |
Given advanced training in a specialist field |
4 |
30 |
Forced to continue current assignment. |
4 |
30 |
Promoted to Merchant (Broker) rank 1. |
5 |
30 |
Continued as Merchant (Broker). |
5 |
31 |
Imperial trade restrictions force Oran Spice out of business. |
6 |
31 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
6 |
35 |
Oran Spice accepted an offer of inducements to betray Oran Spice's faith. Gain 230,000 in cash. |
7 |
35 |
Became a Drifter (Scavenger). |
7 |
38 |
Oran Spice run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |