Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
22 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
26 |
Make an unexpected connection outside Orin Ellis's normal circles. Gain a Contact. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
29 |
A series of bad deals and decisions force Orin Ellis into bankruptcy. Orin Ellis salvages what Orin Ellis can. |
4 |
29 |
Failed to qualify for Ground Assault (Marine). |
4 |
29 |
Submitted to the draft. |
4 |
29 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
31 |
Orin Ellis's work ends up coming home with Orin Ellis, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
5 |
31 |
Failed to qualify for Explorer (Scout). |
5 |
31 |
Became a Drifter (Wanderer). |
5 |
34 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
6 |
34 |
Failed to qualify for Corporate (Citizen). |
6 |
34 |
Switched to Drifter (Scavenger). |
6 |
38 |
Attempted a risky adventure and was wildly successful. |