Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Performer). |
1 |
22 |
Encounter a Psionic institute. |
1 |
22 |
Tested for psionic powers |
1 |
22 |
Promoted to Entertainer (Performer) rank 1. |
2 |
22 |
Became a Psion (Psi-Warrrior) with the new title Psi-Soldier. |
2 |
25 |
Psionic abilities make Orlando Martin uncomfortable to be around. One contact or ally becomes a rival. |
2 |
26 |
Promoted to Psion (Psi-Warrrior) rank 1. |
3 |
26 |
Continued as Psion (Psi-Warrrior). |
3 |
30 |
Advanced training in a specialist field. |
3 |
30 |
Promoted to Psion (Psi-Warrrior) rank 2 with the new title Knight. |
4 |
30 |
Continued as Psion (Psi-Warrrior). |
4 |
31 |
Gift causes a former ally to turn on Orlando Martin and betray Orlando Martin. One Ally or Contact becomes an Enemy. |
5 |
31 |
Failed to qualify for Journalist (Entertainer). |
5 |
31 |
Became a Drifter (Scavenger). |
5 |
33 |
Offered job by a patron. Now owe him a favor. |
6 |
35 |
Became a Scholar (Field Researcher). |
6 |
38 |
Win a prestigious prize for Orlando Martin's work. |